In a significant move to safeguard and promote the domestic video game ecosystem, Indian game developers and publishers have established a new industry association. This initiative comes immediately after the nation’s Parliament approved a major piece of legislation, “The Promotion and Regulation of Online Gaming Bill, 2025,” which mandates a blanket ban on all types of online real money games.
The new organization, dubbed the Indian Game Publishers and Developers Association (IGPDA), aims to provide a cohesive voice for the country’s IP creators and development studios. Key members include prominent companies such as SuperGaming, Reliance Games, Nazara Technologies, Gametion (creator of Ludo King), and nCore Games (developer of Fau-G).
A Focus on ‘Made-in-India’ IP
The primary mission of the IGPDA is to champion original, “made-in-India” intellectual property and foster the creation of “globally competitive triple-A” games. By consolidating the interests of traditional game makers, the association seeks to clearly differentiate their sector from the banned real money gaming and betting platforms, which have long operated in a legally ambiguous space within the country.
Maharashtra Partnership Proposed
In a parallel effort to drive growth, the IGPDA has proposed a strategic alliance with the Government of Maharashtra. The goal of this partnership is to secure supportive policies designed to draw gaming companies, talent, and investors to the city of Mumbai, positioning it as a major hub for game development in India. The group also announced plans for an inaugural industry event to be held in Mumbai later this year, in collaboration with the state government.
Real Money Operators Scale Back
The passage of the Online Gaming Bill, 2025, has already prompted severe consequences for the real money gaming sector. Major platforms, including Dream11, MPL, and Zupee, have reportedly begun to shut down their operations in the wake of the parliamentary approval. The financial impact is significant; for instance, the founder of Dream11, Harsh Jain, noted that the prohibition on real money gaming platforms effectively wiped out an estimated 95% of the revenue for the parent company, Dream Sports.








